package define

const (
	C_Kafka_Game_Change_Info   = "game_change_info"
	C_Kafka_Manager_RobotCtl   = "manager_robotctl"   //机器人变化
	C_Kafka_Manager_PoolCtl    = "manager_poolctl"    //血池变化
	C_Kafka_Manager_UerCtl     = "manager_userctl"    //用户点控
	C_Kafka_Manager_RoomCtl    = "manager_Roomctl"    //血池变化
	C_Kafka_Manager_RoomChange = "manager_Roomchange" //房间修改
	C_Kafka_Manager_Marquee    = "manager_Marquee"    //跑马灯
)

//错误类型
const (
	//坐下成功
	SIT_DOWN_OK = 1
	//坐下错误 常规 继续往下匹配
	SIT_DOWN_ERROR_NORMAL = 2
	//坐下错误 不常规 不继续匹配
	SIT_DOWN_ERROR_OVER = 3
)

type RobotCtl struct {
	Platform int64
	RoomId   int64 //房间ID
	Act      int   //类型 1 打开 2 关闭
}

type PoolCtl struct {
	RoomId int64 //房间ID
	Prob   int   //级别
}

type UserCtl struct {
	UserId int64 //房间ID
	Prob   int   //级别
}

type RoomCtl struct {
	RoomId int64
	Prob   int
}
type RoomChange struct {
	GameId int64
	RoomId int64
}
type Marquee struct {
	Content string
}
